Build a 3D Renderer
Build a 3D renderer covering both rasterization and ray tracing: 3D vector + matrix math, transformation pipelines, edge function rasterization with z-buffer, Phong/PBR shading, ray-sphere/triangle/AABB intersections, BVH acceleration. Math + algorithms behind every modern game engine and film renderer.
advanced20 lessons4 chapters20 graded exercisesPython
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What you’ll have built
Chapter by chapter. Every step is a graded exercise.
- 3D Math
- Rasterization
- Ray Tracing
- Production
Starts in Python — solve in the language you choose in the editor, same tests either way.
Curriculum
4 chapters, 20 lessons. Each lesson is a short read, one graded exercise, and a quiz.
- 1What 3D Renderers SolveRead · exercise · quiz
- 23D Vectors & OperationsRead · exercise · quiz
- 3Matrices & TransformationsRead · exercise · quiz
- 44x4 Matrix MultiplyRead · exercise · quiz
- 5Model-View-Projection (MVP) TransformRead · exercise · quiz
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