Skip to content

Build a 3D Renderer

Build a 3D renderer covering both rasterization and ray tracing: 3D vector + matrix math, transformation pipelines, edge function rasterization with z-buffer, Phong/PBR shading, ray-sphere/triangle/AABB intersections, BVH acceleration. Math + algorithms behind every modern game engine and film renderer.

advanced20 lessons4 chapters20 graded exercisesPython

No sign-up needed for lesson 1 · certificate on completion · sign up to save progress

What you’ll have built

Chapter by chapter. Every step is a graded exercise.

  • 3D Math
  • Rasterization
  • Ray Tracing
  • Production
Starts in Python — solve in the language you choose in the editor, same tests either way.

Curriculum

4 chapters, 20 lessons. Each lesson is a short read, one graded exercise, and a quiz.

  1. 1What 3D Renderers SolveRead · exercise · quiz
  2. 23D Vectors & OperationsRead · exercise · quiz
  3. 3Matrices & TransformationsRead · exercise · quiz
  4. 44x4 Matrix MultiplyRead · exercise · quiz
  5. 5Model-View-Projection (MVP) TransformRead · exercise · quiz
Loading reference solution…
Build a 3D Renderer