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State & Storage
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State & Storage

Bots often need persistent state:

  • User preferences.
  • Game progress.
  • Karma counts.
  • Custom commands.
  • Scheduled tasks.

Options:

In-memory:

  • dict, list.
  • Lost on restart.
  • Fine for development.

Local file (JSON, SQLite):

  • Simple. Survives restart.
  • Single instance only.
  • Good for small bots.

Database (Postgres, MongoDB, Redis):

  • Multiple instances supported.
  • Robust persistence.
  • Standard for production.
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Conversation state:

  • Multi-step flows: bot asks → user replies → bot asks more.
  • State machine per user.
  • Track current step + context.
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Modern: state machines (Telegram Bot frameworks do this), or LLM-based context management.

Caching:

  • API calls expensive (rate limited).
  • Cache user info, channel info.
  • TTL: ~5 minutes typical.
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Background tasks:

  • Scheduled: every X minutes (cron-like).
  • Examples: clean stale data, post weekly stats.
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Run as separate task in event loop.

Distributed bots:

  • Multiple bot instances for HA.
  • Shared state: database.
  • Coordination: lock primitives, leader election.
  • Most bots run single instance; sharding only for huge.

Discussion

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