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~2 min readResources & Rendering
Sprites & Rendering
A sprite is a 2D image rendered at a position.
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Render system:
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Layers / z-order:
- Sort sprites by layer before rendering.
- Background → entities → UI → debug.
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Sprite sheets:
- Many sprites in one image.
- Crop with src_rect (x, y, w, h).
- Saves texture switches.
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Animation:
- Sequence of frames.
- Animation component: current_frame, time_per_frame.
- Animation system: advance frame, update sprite.
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Camera:
- Position, zoom.
- World position → screen position transform.
- Render only visible (frustum cull).
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Real engines use GPU: vertex buffers, shaders, batching. For 2D pixel art, software blit is OK.
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