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PRIVMSG, NOTICE, CTCP
Send a message:
C: PRIVMSG #general :Hello everyone
S: :alice!a@host PRIVMSG #general :Hello everyone (relay to other clients in #general)
Or to a user:
C: PRIVMSG bob :Hi privately
S: :alice!a@host PRIVMSG bob :Hi privately (only bob receives)
NOTICE is similar but:
- Clients should NOT auto-respond (no bots replying to NOTICE).
- Used for status messages, server announcements, services bots.
Length limits:
- Lines: 512 bytes total INCLUDING CRLF.
- Long messages: client splits before send.
- Nicknames: 9 chars (RFC); modern networks 30+.
CTCP (Client-to-Client Protocol): special PRIVMSG/NOTICE with \x01 markers:
PRIVMSG bob :\x01ACTION waves\x01
Renders as "* alice waves".
Common CTCPs:
- ACTION:
/mecommand. - VERSION: ask client version.
- TIME: client time.
- PING: roundtrip latency.
- DCC SEND: file transfer (direct connection between clients).
DCC (Direct Client Connection): out-of-band TCP between clients for file transfer or 1:1 chat. Bypasses server.
Echoing: server does NOT echo your message back to you (unless echo-message capability negotiated). Local client must display its own outgoing.
Server replies to PRIVMSG:
- 401 ERR_NOSUCHNICK: target doesn't exist.
- 404 ERR_CANNOTSENDTOCHAN: not in channel, or channel +n.
- Otherwise: silently relay.
Channel modes affecting messages:
+n: only members can speak.+m: only voiced + ops can speak.+M: only registered users.- Auto-rate-limit on flood.
NickServ messages: send PRIVMSG to NickServ for account management — PRIVMSG NickServ :IDENTIFY mypassword. Modern: SASL during registration.
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