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Learning path

Game Developer

C++ and Lua — the canonical pair for game engines and scripting. Plus the rendering, physics, and engine projects that prove you understand the math.

advanced11 courses136 lessons~34 hoursFree
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Course sequence

  1. 01

    C++ Fundamentals

    Not started

    Learn modern C++: the language behind game engines, browsers, and high-performance systems. Strong static types, manual control where you need it, an enormous standard library (STL). Every lesson is hands-on with real g++ execution.

    intermediatecpp15 lessons~4h
  2. 02

    C++ Intermediate

    Not started

    Level up from C++ Fundamentals. Pointers in depth, dynamic memory, smart pointers, RAII, the Rule of Five, move semantics, templates, and exception safety. The features that turn working code into idiomatic modern C++.

    intermediatecpp7 lessons~2h
  3. 03

    Lua Fundamentals

    Not started

    Learn Lua: small, fast, embeddable. Powers Roblox, Neovim, World of Warcraft addons, OpenResty, and the Redis scripting layer. One data structure (the table) does the work of arrays, dicts, classes, and modules.

    beginnerlua18 lessons~5h
  4. 04

    Lua Intermediate

    Not started

    Level up from Lua Fundamentals. Metatables, OOP from primitives, modules, coroutines, error handling. The features that turn Lua's tiny core into a full programming environment.

    intermediatelua7 lessons~2h
  5. 05

    Lua Advanced

    Not started

    Beyond Lua Intermediate. Closures and upvalues deep, weak tables, sandboxing, FFI patterns, the C API mental model. The features behind embedding Lua into Redis, Roblox, Neovim.

    advancedlua7 lessons~2h
  6. 06

    C# Fundamentals

    Not started

    Learn C#: Microsoft's flagship language. Powers Unity games, ASP.NET web apps, Windows desktop, and increasingly cross-platform via .NET. Strongly typed with modern syntax — pattern matching, records, async/await, LINQ.

    beginnercsharp12 lessons~3h
  7. 07

    C# Intermediate

    Not started

    Level up from C# Fundamentals. Generics, LINQ in depth, async/await, properties, exceptions, value vs reference. The features you reach for in real C# code every day.

    intermediatecsharp9 lessons~2h
  8. 08

    Build a 2D Physics Engine

    Not started

    Build a Box2D-style 2D physics engine: vector math, semi-implicit Euler integration, AABB + circle collision, broad-phase via spatial hash + sweep-and-prune, SAT narrow-phase, impulse-based response with friction + restitution, distance + spring constraints, sleeping for stability.

    advanced14 lessons~4h
  9. 09

    Build a 3D Renderer

    Not started

    Build a 3D renderer covering both rasterization and ray tracing: 3D vector + matrix math, transformation pipelines, edge function rasterization with z-buffer, Phong/PBR shading, ray-sphere/triangle/AABB intersections, BVH acceleration. Math + algorithms behind every modern game engine and film renderer.

    advanced20 lessons~5h
  10. 10

    Build a Game Engine

    Not started

    Build an ECS-based game engine: fixed-timestep game loop, input + audio, Entity-Component-System architecture, system scheduling, event bus, sprite + animation rendering, scripting, and the architecture behind Unity, Unreal, Godot, Bevy.

    advanced14 lessons~4h
  11. 11

    Build a CHIP-8 Emulator

    Not started

    Build the simplest possible emulator: 35 opcodes, 4KB RAM, 16 registers, 64x32 display. Plays Pong, Tetris, Space Invaders. The on-ramp to NES, Game Boy, and bigger emulator projects.

    intermediate13 lessons~3h

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Game Developer