Reading — step 1 of 5
Read
~2 min readProduction
Putting It Together
The complete cycle:
python
Main loop:
python
500 Hz is standard. Some games need 700 Hz to feel right. Make it configurable.
Testing:
- BC_test.ch8: tests core opcodes.
- chip8-test-suite (Timendus): comprehensive ROM test.
- Run famous games: Pong (PONG), Tetris, Space Invaders.
Common issues debugging:
- Sprites disappear: didn't wrap coordinates.
- Game runs too fast/slow: CPU rate misconfigured.
- Garbage on screen: not clearing display, or DRW XOR bug.
- Keys not detected: check key mapping.
- Crashes on RET: stack underflow (forgot to push on CALL).
Quirks (different per implementation):
- Shift opcodes: shift VX (modern) or VY then to VX (original).
- I increment in FX55/FX65: yes (original) or no (modern).
- Display wait: some games expect DRW to wait for vblank.
Have a quirks config so different ROMs can be played.
Discussion
Ask a question, share an insight, or help someone who’s stuck.
Sign in to post a comment or reply.
Loading…