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Beyond CHIP-8
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Beyond CHIP-8

CHIP-8 is just the start. Same patterns scale up:

NES (Nintendo Entertainment System):

  • 6502 CPU (simple 8-bit processor).
  • 2 KiB RAM.
  • PPU (Picture Processing Unit): tile-based graphics, 64 sprites.
  • APU (Audio Processing Unit): 5 audio channels.
  • Mappers: cartridge-side memory bankers.
  • ~3500 LOC for full emulator.

Game Boy:

  • Custom 8-bit CPU (Z80-like).
  • 8 KiB RAM, 8 KiB VRAM.
  • LCD: 160x144, 4 shades of grey.
  • Sound: 4 channels.
  • Famous test ROMs: Blargg's tests, mooneye.
  • ~5000 LOC for cycle-accurate.

SNES (Super Nintendo):

  • 65816 CPU + dedicated sound CPU.
  • Mode 7 graphics (rotation/scaling).
  • Much harder to emulate accurately.

N64, PS1, GameCube:

  • 3D capable.
  • Custom GPUs harder than the CPU.
  • Most emulators use HLE (high-level emulation): pretend to be the GPU.

Modern emulator architecture:

  • CPU core: same fetch-decode-execute loop.
  • Bus / memory map: route accesses to RAM, ROM, MMIO.
  • PPU/GPU: render frames (often run in parallel thread).
  • APU: audio (callback into audio output).
  • Input mapping: keyboard/gamepad → emulated buttons.
  • Save states: serialize entire state to disk.
  • Rewind: keep N seconds of states, playback in reverse.

JIT (Just-In-Time):

  • Recompile guest instructions to host code on the fly.
  • 10-100x speedup.
  • Used by QEMU TCG, Dolphin (GameCube/Wii).

Cycle-accurate vs HLE:

  • Cycle-accurate: emulate exact timing. Plays glitchy games correctly.
  • HLE: skip exact timing for performance.
  • Modern emulators offer both modes.

Real-world emulators:

  • Mesen (NES): cycle-accurate.
  • Dolphin (GC/Wii): HLE.
  • MAME: thousands of arcade games, ports of every CPU.
  • RPCS3 (PS3): in development.

For learning:

  • CHIP-8: 1-3 days.
  • Game Boy: 2-4 weeks.
  • NES: 3-6 weeks.
  • SNES: months.
  • Modern consoles: years + reverse engineering.

The lessons compound: write CHIP-8 → understand instruction decoding. Write GB → understand interrupts, banking. Write NES → understand PPU + DMA + mappers. By PS1, the patterns are familiar; just more of them.

Don't roll your own for production. Use existing emulator if you want to play games. Roll your own to learn.

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